Day Sixteen: Longest game session played?
Not sure. Back in the early days we spent entire summers playing AD&D or SPACE OPERA or whatever from very early in the morning until long past dark. I’ve not done any of those charity ‘play a game for 24 hours’ things.
I was once in a terrible, terrible home-brewed science fiction game at a con. That session felt like a painful eternity…
Day Seventeen: Favourite Fantasy RPG?
RUNEQUEST. The landscape, the people, the mythology, the sense of scale etc.
It just resonates on the correct frequency for me.
Day Eighteen: Favourite SF RPG?
This raises an interesting question (for me anyway) about what exactly makes a ‘favourite’. I mean, I couldn’t tell you the first thing about the rules or the background for Space Opera – beyond I vaguely recall one of the scenarios had a Sky Marshall character who was not unlike a heavy breathing villain from an at-the-time-rather-popular sci-fi movie franchise…
As I recall it, the campaign I was involved in was heavily influenced by DUNE. There was a lot of noble houses and politicking involved. But also a lot of dropping ordnance from high orbit on unsuspecting enemy forces.
What made the game great, however, was the GM and the group and the fun we had playing it for long summer days about twenty-five years ago. I guess it could have been any game? Or maybe something that wasn’t Space Opera wouldn’t have sparked the same interactions and would have lacked the same entertainment value that we found there?
Day Nineteen: Favourite Supers RPG
CHAMPIONS, which uses the HERO system.
Initially we played supers games using VILLAINS & VIGILANTES from FGU, but over the years a lot of our gaming migrated to the more ‘points based’ end of the scale, before we started to not much bother with systems at all.
In various groups I have dabbled with GOLDEN HEROES, MARVEL supers, DC HEROES, MUTANT CITY BLUES, TMNTAOS, HEROES UNLIMITED and diverse nameless others.
I’ve always found Champions to be the best system for building the perfect beast. That may just be nostalgia.
I did very much enjoy playing in a game of PSI*RUN from Night Sky Games, in which the players are psychic supers, on the run from something, and trying to find out more about themselves along the way. Quick, easy and fun, but with a lot of depth and interest too.
Day Twenty: Favourite Horror RPG
ALL FLESH MUST BE EATEN
Can’t beat a good zombiefest.
I ran the wild west variant of this and had a lot of fun, and I’ve played in a couple of other iterations which were never less than entertaining.